﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace OpenST.Tiles
{
    class NormalTile : BaseTile
    {
        public NormalTile(ContentManager content)
            : base(content)
        {
            Sprite = content.Load<Texture2D>("Tiles/Tile");
            GetsSaved = true;
        }

        public override void Process(Bug bug)
        {
            // Normal tile just plays the audio
            bug.PlaySound(NoteNumber);
            base.Process(bug);
        }
    }
}
